If you ever loved The Good, The Bad, and The Ugly along with some other magnificent Clint Eastwood titles then Red Dead Redemption 2 is what you must consider reliving the thrilling adventure of the West. The RDR2 is arguably the best action game with breathtaking graphics – not aesthetically appealing but realistic. The good news is that Red Dead Redemption 2 PC Game is now available.

Red Dead Redemption 2 PC – Rockstar Games Offical Trailer

Yes, the launch was disappointing because of the initial technical complications but the developers have done a great job to eliminate all the issues.

Red Dead Redemption 2 – Typical Theme of the Old West  

Red Dead Redemption 2 is arguably the finest open-world epic Rockstart Games ever released. The second edition is basically the prologue to its predecessor – Red Dead Redemption. Vanderlinde Gang holds the center stage and you play Arthur Morgan – the member of the very gang who feels the guilt of killing and stealing but finds no escape from life as an outlaw.

Image result for Red Dead Redemption 2 for PC Official Trailer
RDR2 – Rockstar Games

Red Dead Redemption 2 Missions

The total storytime is approximately 60 hours through which you undertake a variety of missions. And this time could extend to the additional 15 hours if you include the epilogue. How come could someone ignore Billy the Kid – the famous robbing of the moving train is one of the missions you have to complete. Intense firefights, calming the runaway horse and drinking with the gang members, you experience everything as you pass through different missions. Missions in Red Dead Redemption 2 are entertaining and challenging at the same time.

Red Dead Redemption 2 train robbery

Red Dead Redemption 2 – Side Quests

Side quests add to the thrill, some are random whereas some take place at fixed locations. As long as the random side quests are concerned, I’ve realized that they always happen along roads. The beauty of these quests is that you are never mentally prepared but still you have no choice but to deal with the situation at hand. Occasionally, I find these side quests more engaging than the main missions.

Red Dead Redemption 2 Side Quests

Red Dead Redemption 2 – Entertaining Stuff

Apart from the main missions and side quests, Red Dead Redemption 2 also features some entertaining activities such as hunting, fishing, drinking, and playing blackjack. Basically, these activities help you to grab some cash. For Arthur or any other individual living in the Old West, accumulating ammunition and maintaining the quality and performance of the weapons is highly significant so cash in the pocket becomes extremely handy.

Red Dead Redemption 2 Hunting

Red Dead Redemption 2 Reveals the Vastness of the West

You have to keep moving and when doing that, you often find hardly any civilization around. But here is the catch, you always are vulnerable to a blind bullet. You never know when and where the gunfight could trigger. This is what forces you to keep your eyes and ears alert.

Red Dead Redemption 2 PC Shooting

If you have played Grand Theft Auto V or Grand Theft Auto IV, you’ll easily realize the similarity of the cover mechanics and shooting between GTA and RDR2. Getting headshots is easier because as soon as the enemy is on the radar, the weapons automatically lock onto him. Apart from rifles and pistols, you also have the luxury of hurling Molotov cocktails and dynamite to deal with the enemies. I’ve realized that the lock-on mechanics aren’t efficient when you are on horseback. The movement and ever-shifting terrain make it tough to get a clear shot. You have the option to disable auto-lock but the problem is that free-aiming isn’t really as comfortable and precise as you’d like.

Red Dead Redemption 2 PC horseback Shooting

Realistic Animations – But at a Cost!

No doubt, Red Dead Redemption 2 is an impressive game in terms of graphics and realistic animations. The problem with such high-end graphics is that the gameplay becomes tougher. While playing Arthur, I felt being a bit heavier because of the deliberate slow movement. For instance, if you have to cancel an action, you find it virtually impossible because Arthur takes too much time to complete the move (the animation cycle has to complete). The developers have done a great job of introducing the Dead Eye feature (time-slowing) so that you could easily line up shots.

Red Dead Redemption 2 Arthur Morgan

Relive the Unforgettable Past

Let them say what they want to say, the fact is, the Old West has been an unforgettable chapter in American history. The truth is that we all respect and honor those who lived through the tough times and created history. Red Dead Redemption 2 is a nice tribute to the magnificent American West.

I was much more successful in writing a post after I’d watched the first season of Witcher so as much as possible that will be my habit going forward. Star Trek Discovery has already had two seasons and while I was initially planning on doing an episode by episode review, that sadly did not come to pass. I think to some extent that is a factor of the format.

You see, unlike older Star Trek shows where each episode was something that primarily stood alone, Star Trek Discovery is basically an extended movie with a single underlying story that ties each episode together. This is both good and bad. From the positive, there is quite a bit more character exposition provided. Negatively though, missing something in one episode could ruin the whole series for you.

So to ensure you’re all caught up before you jump into Season 2 on Netflix or CBS, let’s do a quick recap of Season 1 to make sure we’re all on the same page. Star Trek: Discovery is set roughly a decade before the events of the original Star Trek series, and follows the crew of the USS Discovery during the Federation–Klingon war.

The first installment saw the beginnings of the cold war between the Klingons and the Federation after Michael Burnham (played by Sonequa Martin-Green), the first officer of the USS Shenzhou, accidentally killed a guard while investigating a strange object. A group of Klingons mourn the death of their soldier, dubbed the “Torchbearer”, before the outcast Voq volunteers to take his place. The Klingons, led by T’Kuvma, reveal themselves in a cloakable ship. T’Kuvma preaches to his followers of the Federation’s attempts to usurp the individuality of the Klingons and their culture and plans to fulfill an ancient prophecy by uniting the 24 great Klingon houses as was once done by Kahless

She directly disobeyed Captain Philippa Georgiou (Michelle Yeoh) and even attacked her in a bid to try to avoid a war with the Klingons. When all went horrendously wrong, Burham was imprisoned and later found herself on the USS Discovery helmed by Captain Gabriel Lorca (Jason Isaacs).  Lorca later asks Burnham to work for him, despite her sentence, explaining that he organized the circumstances that led her to him so she could help develop a new spore-based propulsion system that could win the war she started by killing T’Kuvma. 

The series proceeded with hostiles between the Starfleet ship and the Klingons as Burham traveled on the ship. After a month of successful operations, Lorca is ordered to protect the spore drive until it can be replicated for other Starfleet ships. As he returns to the Discovery, Lorca is taken captive by the Klingons. Burnham has grown concerned with the toll that the drive has taken on Ripper. Along with Stamets’ partner, medical officer Hugh Culber, Burnham convinces Stamets to find an alternative to run the drive. Lorca is imprisoned with captured Starfleet officer Ash Tyler and human criminal Harry Mudd, and in discussions, Lorca reveals that he killed his entire crew during an earlier battle to spare them from the Klingons’ torture, but escaped himself. 

Lieutenant Paul Stamets (Anthony Rapp) made a jump while feeling unwell which saw the USS Discovery getting sent into unchartered territory. Discovery‘s crew determines that they have arrived in a parallel Mirror Universe, with Stamets now unconscious and unable to power the spore drive. Tyler confronts L’Rell, and she attempts to use a verbal cue to trigger something within him, though he fights this off. From a data core from a wrecked Klingon ship, they learn that this universe is ruled by the human Terran Empire, who are fighting a resistance that includes species such as Klingons and Vulcans. Here, Burnham is the former captain of the ISS Shenzhou, presumed dead after an attack by the fugitive Lorca. The ISS Discovery is captained by Sylvia Tilly’s counterpart, so she and the crew pretend to be their Mirror selves. They deliver Burnham and Lorca to the Shenzhou, under the ruse that Burnham had been hunting Lorca since her presumed death and had now captured him. Tyler accompanies them, after first killing Culber when he informs Tyler that he appears to have undergone major surgical modifications. On the Shenzhou, Lorca is tortured while Burnham assumes command.

Burnham and Lorca are summoned to the ISS Charon, the imperial flagship. Georgiou sends Lorca to a torturous agony booth and has dinner with Burnham. Stamets finds himself within the mycelial network with the consciousness of his Mirror counterpart, learning that the network has been corrupted by the Mirror Stamets’ experiments. Stamets encounters a representation of Culber and accepts his loss, before waking up to find his spore collection infected. Georgiou laments allowing Lorca to become a father figure for Burnham, only for the pair to fall in love and plot to overthrow her. She plans to execute Burnham, who reveals the truth about being from another universe. Explaining how they had crossed over, Georgiou trades the spore drive’s schematics for information on alternative ways to cross between universes, which leads Burnham to realize that the Lorca she knows is actually from the Mirror Universe, and has been manipulating events to get close to her and back to the Mirror Universe.

Lorca frees his old crew, who have been tortured since his disappearance, and with the help of Mirror Stamets, they are able to kill those loyal to Georgiou and usurp her throne. She goes into hiding, while Burnham also evades capture and contacts the Discovery. They agree to a plan in which Burnham lowers the containment field around a large energy source originating from the mycelial network. The Discovery will then arrive to destroy the energy source, causing an explosion that they can ride into the mycelial network through which Stamets could navigate them home. Georgiou agrees to help Burnham, and they attack Lorca’s group. Rejected and defeated by Burnham, Lorca is killed by Georgiou, who offers to sacrifice herself to allow Burnham’s escape. The latter instead takes Georgiou with her as they are beamed to the Discovery, and the Charon is destroyed. Back in their own universe, the Discovery crew learns that they have arrived nine months after they left, and in the meantime, the Klingons have nearly won the war.

As the Klingons close in on Earth, “Captain Georgiou” (really, the evil mirror version) quickly gets used to being in command of the Discovery. She snaps at a crew member who refers to Qo’noS as the Klingons’ home planet: “Klingons are animals, and they don’t have homes.” The plan is to map the surface of Kronos by spore-jumping into one of the planet’s massive caves, but they need to know where to land. Georgiou interrogates L’Rell — and doesn’t hesitate to rough her up when she doesn’t talk — but the Klingon prisoner just laughs her off. So they turn to their next best source of Klingon information: Lt. Tyler, who still retains Voq’s memories.

Tyler points to the site of an ancient shrine on Qo’noS, now an outpost for the green-skinned Orions, as the ideal spot for their mapping drone. So after they successfully spore-jump into a nearby cave, Georgiou takes Burnham, Tyler, and Tilly (the captain was impressed by her “Killy” alter ego) on an away mission to the trading post — an entertainingly grimy street market dripping with vice. Tyler goes into Voq mode again to play a Klingon game, which disturbs Burnham; she tells him the chilling story of how she had to listen while Klingons killed her parents. Inside a seedy club, Georgiou calls over a couple of go-go dancers for some private “me time” (hey, she’s the boss!), leaving Tilly in charge of the mapping drone. And yeah, she messes it all up.

Tilly encounters a drug-peddling Orion weirdo — and, to be polite, inhales the volcanic vapor he offers her… and ends up passing out cold. When she wakes up, she’s “very high,” and the drone is gone. It’s not really a drone, though, as it turns out; it’s a bomb, and Georgiou intends to use it to blow up Kronos. Burnham runs to tell Cornwell, but quickly realizes: She and Starfleet were in on the plan, too. Cornwell insists this is Starfleet’s best shot at survival: “We do not have the luxury of principles.” But Burnham fires back: “That’s all we have, Admiral!” And Saru and the crew stand with her, ready to mutiny if Cornwell goes through with this genocide.

So Burnham is dispatched to stop Georgiou before she triggers the planet-shattering bomb. Even though she’s not the prime Georgiou, the two still have a strong connection; in fact, Georgiou asks Burnham to ditch Starfleet and join her to rule this universe together. When Burnham refuses, Georgiou points a phaser at her, but she doesn’t budge: “The only way you’re going to get past me is to kill me.” Ever the pragmatist, Georgiou agrees to cut a deal: She hands over the detonator in exchange for a clean escape. But how to defeat the Klingons, then? Burnham turns and hands the detonator over to L’Rell, and tells her that in order to save Qo’noS, she needs to convince the Klingons to stand down.

The overall arc of Star Trek: Discovery season 1 was the Klingon War, which was fought with the help of the Discovery’s experimental spore displacement hub drive. However, that very same advanced tech sent the starship into the Mirror Universe where Burnham and the crew discovered Lorca was an imposter – he was the Mirror version of Lorca posing as the Discovery’s captain. In the Mirror Universe, Burnham also met the Terran Emperor, the doppelganger of Phillipa Georgiou, who Lorca was trying to depose. After defeating Lorca, the Discovery jumped back home to the regular universe – with the now ex-Emperor Georgiou aboard. Finally, the crew of the Discovery found a way to end the Klingon War by installing L’Rell (Mary Chieffo) as the new Klingon High Chancellor.

Back on Earth, all is well. Burnham gets her mutiny charge expunged and is officially named a Starfleet commander. Tilly enters the command training program, and Saru becomes the first Kelpien to receive Starfleet’s medal of honor. Burnham also has a heartwarming reunion with surrogate dad Sarek, who commends her unwavering commitment to Starfleet ideals. Rewarded for saving the Earth by having her rank returned to her, Burnham reaffirmed Starfleet’s ideals and the Discovery returned to their mission of exploration – before receiving a priority one distress call from the U.S.S. Enterprise in a shocking end to the season. Suddenly, they’re face-to-face with the Christopher Pike-captained Enterprise! Cue the old-school theme song…

With the Watchmen, for example, I hadn’t seen the original movie and while I’m about 1/2 way through the series, I’ve yet to finish it. I’ve done better this time as instead of starting to write a review while watching the show episode by episode, I’ve decided to binge the whole series first so I know what I’m talking about. I did better with the Boys so maybe I’m learning my lesson when it comes to all of the amazing television that is currently out there.

With the Witcher, I came into it green as I’d not really played the game at all so while I knew it was a fantasy type title, I didn’t have any real knowledge of the characters or challenges in that world. My immediate thoughts on starting the show were that it seemed to have been filmed as a direct competitor to Game of Thrones. Now, this was primarily for two different reasons:

  • The Nudity – there were lots of naked female bodies on display at various times and through various episodes of the show. In all honesty, I’m not really sure if it was necessary for the story? There were some scenes where it was definitely valid, but in others, it definitely seemed gratuitous which is a pity as that seemed to only be in response to the nudity in Game of Thrones.

  • The Death – just like Game of Thrones, it seems that no-one is safe as many characters that are quite cool and enjoyable end up dead. In addition, there is no lack of blood and guts in the way that people get killed and dismembered. Again, this seemed to be a direct response to GoT as other stories of a similar vein (Lord of the Rings for example) manage to fight without strewing body parts in all directions.

Now despite what I have just said … after watching the whole show, I have to probably say that by the end of it … I’d changed my mind. The Witcher is not simply another Game of Thrones. While there is definitely blood and gore and nudity aplenty, there is other stuff that makes this story a little bit more enjoyable for me. While GoT kept its monsters to the sidelines, the Witcher puts them front and center right from the beginning scene. Magic is used by many and while courtroom drama abounds, it is not where your attention needs to be focused.

The Witcher, as it stands right now, is Netflix’s highest-rated original series on IMDB, beating out the likes of Stranger Things, Peaky Blinders, Black Mirror, The Crown, Ozark and Haunting of Hill House. Game of Thrones took several seasons to build out its more fantastical elements. The White Walkers and dragons came later. Its first few seasons swirled around distinct characters and the courtly intrigue that kept the plot moving and all our favourite characters dying.  The Witcher manages to hook you in one season and keep you engaged.

It’s not that The Witcher isn’t a political story, just that it’s politics are radically different than Game of ThronesThrones is a story about the upper classes, the landed gentry who move the world. The Witcher is a story about the lower classes, the people oppressed by prophecy and power. For all his supernatural strength, Geralt of Rivia is a dog catcher. He’s a working-class guy who hunts monsters for a living. More often than not, the society he works for despises him and sees him as no better than the monsters he’s hunting.

While Henry Cavill’s character of Geralt is perhaps a bit too brooding and dour, his physique and sword skills cannot be discounted. It would be nice if he didn’t always talk like he was gargling rocks, however. Yennefer’s story played by Anya Chalotra gives another perspective of the world that Geralt inhabits & perhaps gives us our first insight into the time frames that these characters deal with.

Immortality seems to be a thing for those that have magic or the ability to use magic & one only wonders what might be possible for those that are truly old in this world? The opposing viewpoint in skill and age is off course the Princess of Cintra. Ciri played by Freya Allan is not your typical spoiled rich girl which is nice to see. However, she also does not seem to understand the true plight of her subjects or their ire at her Grandmother as she’s constantly surprised with the reception she receives. With some unspecified yet powerful power within her, Ciri is bound to play a much larger role in the second season.

With three different, yet intertwined stories, told across multiple different fragmented timelines, The Witcher is at times confusing, even if you’re a fantasy buff; are these elves different from the elves you’re familiar with, how does magic work here, which empire is evil, what the hell is a curse – that sort of thing. However, it kept me coming back for more and by the end, I was definitely a fan. The Witcher builds good drama and rewards your investment, rather than punishing it. While it can be quite brutal and bloody, it’s also often fun, with a goofy sense of humour that is refreshing in this often portentous genre. 

As you’ve probably noticed, I’m a bit of a junkie when it comes to Battletech, Mechwarrior and the whole genre. Some of the books in the series are really excellent reads and while I’ve only reviewed a few on the site –

I have read almost all of them and really enjoyed the characters and underlying storylines. Luckily when I first started reading the series, I was also able to enjoy some excellent computer simulations which brought the series even more to life for me and one of the best was Mechwarrior Mercenaries.

After almost 20 years, the sci-fi simulation series returns and makes piloting a huge robot fun again. It’s virtually two decades since MechWarrior 4 was launched, and even longer considering that the iconic MechWarrior 2 made stomping about as a huge robotic appear as great as you ‘d always imagined it would certainly be (MechWarrior 1 was back in 1989 as well as largely forgotten even by followers of the series).

The second video game was released in 1995, right around the moment that Star Wars: X-Wing had actually made the concept of sci-fi simulations a viable sub-genre on the COMPUTER and also this was essentially the ground-based matching. Just as X-Wing and also TIE Fighter tried to imitate based on the Star Wars franchise, filling in the voids with relatively grounded logic, so also did MechWarrior 2 when it concerned the BattleTech tabletop role-playing series.

Last year saw the launch of the turn-based BattleTech video game, which was able to stick extra carefully to the initial game rules (we assume, we’ve never in fact played it) but MechWarrior has the more difficult job of interpreting them as an intricate game. Naturally, when X-Wing first came out simulations of real-world military vehicles, mostly likewise the odd container was still prevalent, which’s certainly not real nowadays. Which makes MechWarrior 5 feel like both a game out of time and a breath of fresh air.

Although an initial issue is that the BattleTech universe is so impenetrably plain, with its imaginary background of interplanetary war and also declining right into a feudalistic course system. Without any intriguing personalities and an ugly severity bordering whatever that a majority of the video games are based around mercenaries. Really, there’s 2 reasons. One is that original publisher Activision shed the broader permit back in the 90s and was just allowed to make video games that were advertised as a spin-off of MechWarrior 2, which caused MechWarrior 2: Mercenaries coming to be one of the most prominent in the series.

In any case, the concept stuck and also not just stays clear of handling too much of the universe’s backstory yet includes a whole leading level method aspect where you’re basically running a service; scavenging to beat opponents for components, tailor-making and also fixing your very own mech, working with as well as shooting new recruits, and building connections with long-lasting customers. There’s greater than a tip of XCOM concerning everything, consisting of the truth that you can stop working simply via your very own inadequate administration.

Although as opposed to the Earth being taken over by aliens here your failing leads to a financial obligation spiral and also ultimate personal bankruptcy. If you’re not curious about it, a great deal of the non-combat side of it can be automated, especially but once you do venture out into the field of battle expect to be running around like a routine game.

Even if the mechs look humanoid does not mean they control like one. The larger ones are several 100 lots of metal as well as they’re exactly as active as that seems, so you have to think about them as vehicles with very particular capacities and restrictions. That’s precisely what simulation followers like a lot about the game and it’s also what turns off numerous others.

There are around 50 mech varieties in the game as well and in spite of what we’ve just claimed, some are fairly nimble, albeit incredibly lightly armored. The standard models all have apparent functions like precursor and also artillery, but the options permit you to improve these nevertheless you want; with a just as wide variety of rocket systems, lasers, ballistic weapons, as well as various arm or legs and also upper bodies.

We’re not clear on whether the video game is ever intended to appear on gaming consoles yet while there is a practical option whatever’s much easier to regulate with a computer mouse and also key-board or, ideally, a HOTAS joystick (hands-on throttle-and-stick, you recognize– the ones with all the switches) as well as key-board. Points like moving your upper body in a different direction to where your legs are moving are specifically the type of high concept intricacy that has actually been eliminated of modern-day control systems as well as we’re amazed to see MechWarrior 5 keep it from the earlier video games.

Handling your heat is additionally very crucial– MechWarrior’s equivalent of juggling guard, engine, and laser power in X-Wing– and also you’ll rapidly find it’s not simply you who can target private arm or legs, and also disable or ruin them, even as the remainder of the mech continues to function. If the game appears determined to make all this seem even more complex than it is, with some woefully inadequate tutorials, yet a little trial and error and also everything swiftly starts to make good sense. Initially, it feels like the expert system is likely to be a problem, as you’re often paired with computer-controlled enemies and partners. As worthless as they could seem at first though they do level up into acceptably proficient comrades.

As well as although the game has been largely created as a single-player game there are some co-op options, consisting of the capability to have a good friend join as a colleague while you play the campaign. An extra severe concern is an objective selection, which is always a problem with simulations. There’s a suitable variety of supply missions and also some fascinating narratives and characters to add flavor, but they begin to really feel samey a little too rapidly.

We are sure some will complain about the variable quality of the visuals as well, it’s just they themselves do not have a common sense of scale with regards to the robotics and the landscape. Considering how dumbed down we expected the game to be after all these impressed that designer Piranha Gamings have actually taken care of to keep the core of what made the initial games fascinating, also if that implies it does not have any really new ideas.

The passage of time has actually made MechWarrior 5 a fascinating commentary that it can conveniently endure its defects. Managing a gigantic robot ought to be the simplest point in the world to make an entertaining computer game around, but it virtually never happens. And while MechWarrior 5 can never ever be called instantly available, as soon as you surpass the preliminary barriers it does highlight what gaming has been missing out on for all these years, in regards to warring mechs.

The trailer is impressive and fans are dying to know more about the upcoming Dying Light 2 from Techland. We still have to wait till spring 2020, at least we finally got a confirmation about the expected release date from the developers.

So, Dying Light 2 is about to take charge after the original version. We are pretty sure that Dying Light 2 will carry the legacy of its predecessor. The exact date hasn’t still been revealed but the latest official Dying Light 2 trailer confirms that it will be out in ‘Spring 2020’. Since the beginning of 2019, there had been speculations about Dying Light 2 releasing in 2019 but Techland, for some reason, pushed it further into 2020. It could be anytime from March to June 2020.

Dying Light 2 – First Impression

To give fans something to cheer about and at the same time to make them long for the release, the team has released the Dying Light 2 Demo Gameplay. So, Aiden Caldwell occupies the center stage. The City is on the brink of water shortage. The game is based on the narrative/storytelling pattern. The Dying Light 2 Demo Gameplay is highly impressive. It definitely optimizes our longing to grab the game as soon as it releases.

Good news for Xbox and PS5 users is that Dying Light 2 will be launched on both of these platforms. The Techland reps call upcoming sequel the ‘New Dark Ages’. The society has been pushed back to the Hobbesian state and Zombies continue to play havoc all around.   The visuals are highly impressive and the quality is suggestive of the fact that the developers have focused more on making it highly compatible with Xbox One X. The combat and parkour mechanics seem to be much improved in comparison to what you experience with the original Dying Light.

Dying Light 2 review

Infection is what you have to fight against. The developers have based Dying Light 2 on the infected-lifecycle. This is what Tymon Smektala (Leading Game Designer) claims. Once a character is infected, others around it become vulnerable to the deadly virus. It only takes a bite to transmit the infection. Yes, the demo gameplay shows that humanity is still there but zombies are making their moves quickly. The infected are slow but the Virals (Biters) are quite agile. Once exposed to the sunlight or UV rays, the biters start getting weaker and even pieces of their flesh start falling apart and this is what converts Biters into Degenerates.

It actually isn’t as simple as it appears. Dying Light 2 follows a systematic pattern and plenty is happening around. Some infected are highly dangerous and some are relatively weaker and it all follows an evolutionary pattern. Those highly dangerous infected are basically the creatures of the extreme dark and the only way you could avoid them is to run away. There is no way you could attempt a combat fight with them; physical strength is just not enough to overcome them.

Dying Light 2 plot story setting

As a player, you have to make various decisions because you are responsible to shape the city (open world) of Dying Light 2. At times, some instructions or circumstances force you to come up with an instant decision that could lead to drastic consequences.

The original Dying Light followed a linear storyline written by Kyle Crane. But things are going to be different with Dying Light 2 because this time Chris Avellone has been contributing to the storyline of Dying Light 2. The famous game writer has already impressed millions for assisting the most famous RPGs including Fallout: New Vegas and Divinity: Original Sin 2.

Dying Light 2 features an organic plot. The settings allow you to make choices from multiple options and follow the direction you prefer. The freedom of decision making has been expanded for the players. It is going to test your decision-making skills under high-pressure situations. The resultant will be the direct impact of the decisions you make. Overall, Dying Light 2 promises a lot and we are eagerly waiting for some more insights into the storyline, gameplay, compatible platforms, and system requirements.

If you bring back actor Linda Hamilton, insert the super hot director of Deadpool, Tim Miller, and even entice original-creator and mega-producer James Cameron to create your new Terminator movie and no one shows up to see it… then you’ve just terminated (hah! hah!) the franchise.

I take no great joy in announcing that. But there’s no debate here. The Terminator franchise is dead.

Terminator: Dark Fate opened at $29 million in North America, which was disappointing, but even the $38 million they originally forecast was dismal.

Overseas, Dark Fate made better with the help of China and South Korea is leading to $123.6 million worldwide. That’s not terrible, but the film has a $185 million budget. Typically, they say with theatre takes, and advertising costs, that a film needs to make 2 to 3 times the budget to make a profit. It’s going to be a long shot to make that happen.

Frankly, the movie-going audience has spoken.

So What Happened?

There are several factors at work here. I’ve seen the movie and it’s easily the best movie in the franchise since 1991’s Terminator: Judgement Day. Yes, that’s part of the problem, and I’ll address that in a moment.

They had everything lined up here. They had the original players that made the franchise famous and some crackerjack casting, both in front of and behind the lens.

Besides Hamilton and Schwarzenegger, which should bring in the graying crowd they also gave us some new blood in Mckenzie Davis and Natalia Reyes, both excellent additions.

They also put a great director in charge, Tim Miller. He delivered a tight quality action film with plenty of thrills.

Finally, they brought James Cameron to the franchise who helped with both writing and producing duties.

They threw everything into this movie.

The Dead Zone

Early November is a dead time to release movies. It’s after the Halloween season and right before the holiday season. The studio must have felt that releasing it now would prevent it from encountering too much competition.

While it won the opening week, who would have thought that Joker would be such stiff competition? Joker took another $13.5 million off the table domestically. And even Maleficent has shown some legs.

This weekend will have the debut of MidwayDoctor SleepLast Christmas, and Playing with Fire. That’s going to decimate what’s left of Dark Fate’s run.

This Dead Zone should have allowed Terminator to breathe, but it’s being choked-out by surprising competitors instead.

Who Let the Dogs Out?

Terminator: Dark Fate is the first movie since Judgement Day that gave us a movie that felt like it was truly part of the franchise.

After Judgement Day, which was a certified blockbuster and all-time classic movie, it was followed 12 years later in 2003 by Terminator 3: Rise of the Machines. The movie recast the major players, gave us a lacklustre plot and villain, and felt more like a television movie than a blockbuster follow-up.

Undaunted, we were given Terminator Salvation in 2009, which was set after Skynet took over. While it did feature Christian Bale, the writing was poor, and director McG turned the franchise into a cartoon.

And more recently we were given Terminator Genisys (2015), which sought to do a soft reboot with, again, an almost entirely new cast, reinserted into the mythos of the previous films. Clearly that didn’t work either.

The cumulative effect of rotating casts, lacklustre execution, and mundane ideas has numbed the audience for this franchise. We’ve been burned too many times.

While I enjoyed Terminator: Dark Fate and even appreciated much of the elements that I’m going to point out, the identity politics in this film unquestionably turned off some of the Terminator audience.

Things like having the main cast of mostly women (again, that’s something I enjoyed, and their characters were all excellent), placing the characters south of the US border and having them travel with immigrants sneaking into the country, and the swerve near the end that will challenge some people’s perceptions of roles for women, are all very much present in this film.

One last time I’m going to point out that none of this was egregious, or forced, or even out of line with the franchise. But, if you’re going to present a lead-fueled action movie, and you want to court the old-school franchise fans (who are over 40 and mostly male) you have to know that those elements are going to rub some people the wrong way.

It was a gamble to skew towards a younger generation that might appreciate those elements more, and it didn’t pay off.

The Terminator Story Itself

It’s also possible that the initial idea was good enough for one tight science fiction film, and that by expanding and completing the story with Judgement Day that was where it should have ended.

Subsequent films have tried to dial things back, change the parameters, or retcon the affair entirely, and none of that has worked.

Terminator: Dark Fate does the same thing that Star Wars: The Force Awakens did, which is, invite the old gang back and reset everything so a younger gang can join the fun and we can get another trilogy. The problem with that is we’re operating in the same territory that we’ve explored previously.

We’ve been here before.

We’ve done that.

The reset, or the soft reboot, is wearing thin on audiences.

Judgement Day on the Terminator Franchise

I think it’s a shame that we didn’t get something like Terminator: Dark Fate in the early 2000s instead of Terminator 3. Instead, we got a string of increasingly lame movies that existed because the studio thought they could make a quick buck. They burned through the excitement and goodwill from fans long ago.

Look no further than other Fox properties like Alien and Predator to see how to kill a quality film franchise with multiple iterations of cheap uninspired dreck, and overinvolvement from studio executives who don’t understand the appeal of their own movies.

Add to that a stronger than expected roster of competition, a play for identity politics that turned off some potential viewers, and a simple story that has been flogged one too many times, and you’ll see why Dark Fate is likely to be the last Terminator film you’ll see in a long time.

And that’s a shame because Dark Fate is a good film, that unfortunately has no audience.